Performance class && x3d class collaborative mocap excercise

8:59 pm in Uncategorized by Wesley Winslow Wilson

mocap && the uncanny valley oh no!

10:52 am in Uncategorized by Wesley Winslow Wilson

 

src:  http://www.gocomics.com/tomthedancingbug/2011/11/18

Exaggerated Walking = Amazing

10:42 pm in Uncategorized by Wesley Winslow Wilson

Bruce Nauman -

Walking in an Exaggerated Manner…

and

Walking with contrapposto

Behind the scenes and on location for the motion capture WALKS used in the game Uncharted 3 (humans moving over sand)

really great free motion capture walks available on animstreet.com

(this animated gif obviously is speed up)

Ministry of Silly Walks (Monty Python)

Google search for paintings depicting walking:

computersclub gif

3:56 pm in Uncategorized by Wesley Winslow Wilson

title: “You needed pleasure, not help, at all. Additional pleasure.”


 

src:

http://www.computersclub.org/club/?p=3553
Francoise Gamma

(this piece might or might not actually have been made with mocap, but if it was’t it could have been. either way, an interesting aesthetic reference)

cassettes won’t listen – ‘stuck’

11:01 am in Uncategorized by Wesley Winslow Wilson

http://www.wired.com/underwire/2011/11/kinect-iphone-music-video/

Final Project Proposal is Due Week 12 (same time as Project 4)

12:42 pm in Uncategorized by Wesley Winslow Wilson

DUE:2011.11.28

Your proposal MUST include the following:
- Outline the concept. This should be self explanatory. I want to know as much detail as is necessary to understand your idea. If need be cite references, relevant artists & work, texts, etc.
- Provide the Working Title. (This can change as you work on the project. However, any final projects titled “Untitled” will receive an F, causing you to fail this class.)
- Explain your use of 3D motion capture. Previous projects have allowed for some leeway in digital medium to encourage experimentation and independent learning. However, you must use  3D motion capture data for the final, either captured on your own or taken from the sources we have been using.
- Detail your Schedule on a Calendar. This is most important for all time based work rendered in Maya. I need a detailed account of what days you plan to work on the Final and how long you think it will take you to create your project. THEN, I need a SOLID calendar date when you will start rendering. If you have not done very much Maya rendering in the past I suggest trying to finish as much of the Final as possible by 12.05.2011; that way I can help you render in class and you will also have all of that week and crit week to render frames. Take into consideration work done in After Effects  or Final Cut Pro and rendering time for those programs. Try to create for yourself as much time as is humanly possible to account for errors, bad (or deleted) lab renders, corrupted project files, exploding hard drives, and general glitches, even if you are proposing glitches for the sake of glitch art.
- Minimum 300 words. For reference, this post contains exactly 301 words.

Tonal Project recommended tutorials

1:05 pm in Uncategorized by Wesley Winslow Wilson

Having trouble tweaking the color, lighting, particles on your animated scene for your Tonal Project? Check out these tutorials!

UNITY LIGHTING TUTORIALS:

Unity reference documents for lights (refer to the as needed while working):

http://unity3d.com/support/documentation/Components/class-Light.html

VERY basic light tutorial (good place to start):

http://youtu.be/G67vzlBnaCo

Lightmapping in Maya for unity (more advanced, only try this once you get comfortable with the basics):

http://unity3d.com/support/resources/tutorials/lightmapping-in-maya

Unity Skybox Doc:

http://unity3d.com/support/documentation/Components/class-Skybox.html

Unity Skybox Tut:

http://youtu.be/zofrX-CckCo

Unity Full Screen Image Effects:

http://unity3d.com/support/documentation/Components/comp-ImageEffects.html

 

UNITY FREE SHADING ASSETS:

Hard Surface Shaders Free (Beautiful metals, glass, etc):

http://u3d.as/content/bruno-rime/hard-surface-shaders-free/1RB

Advanced Terrain Shaders Free:

http://u3d.as/content/forst/advanced-terrain-shaders/1WJ

Gem Shader:

http://u3d.as/content/unity-technologies/gem-shader/1qM

MAYA LIGHTING LYNDA TUTORIALS:

Lights and Lighting types in Maya (the basics):

http://www.lynda.com/home/Player.aspx?lpk4=67892

How to light a scene in Maya:

http://www.lynda.com/home/Player.aspx?lpk4=67902

Maya lighting and rendering with Mental Ray:

http://www.lynda.com/Maya-2011-tutorials/lighting-and-rendering-in-mental-ray/61222-2.html

 

AFTER EFFECTS COLOR CORRECTION LYNDA TUTORIALS:

Creative Color Balance:

http://www.lynda.com/home/Player.aspx?lpk4=54886

Hue / Saturation vs. Color Balance:

http://www.lynda.com/home/Player.aspx?lpk4=54892

Extended Vignette Techniques: Colorization:

http://www.lynda.com/home/Player.aspx?lpk4=61554

 

REAL LIFE LIGHTING TUTORIALS:

Ten basic cinematography lighting setups:

http://vimeo.com/7087427

Getting Started With Trax In Maya

1:31 pm in Uncategorized by Wesley Winslow Wilson

For Non-Linear and Layer-based animating (e.g. looping portions, etc.) USE TRAX:

Dual Kinect Mocap Beta Released

6:56 am in Uncategorized by Wesley Winslow Wilson

http://www.ipisoft.com/en/wiki/index.php?title=Quick_Start_Guide_with_Dual_Kinects

X3D WEEK 06

9:02 pm in Uncategorized by Wesley Winslow Wilson

X3D WEEK 06

PRESENTATIONS || CRITIQUES

915 – 12
15 minute break at 1045 – 11
2.5 hrs == 150 mins
15 presentations
——
10 mins each MAXIMUM

AFTERNOON

Introduce Project 3

Tutorials:

Re-cover Maya Project folder setup

Interior and Exterior Environments
Unity Environment Standard Prefabs && Terrain
Introduction to After Effects (aka keyframes and things you can keyframe)
Re-cover Motion Capture software processes
Unity Interior Spaces
Unity “green screen” vs. Maya rendering with alpha
Unity Particles

If time permits: More Unity