mocap && the uncanny valley oh no!
10:52 am in Uncategorized by Wesley Winslow Wilson
Exaggerated Walking = Amazing
10:42 pm in Uncategorized by Wesley Winslow Wilson
Bruce Nauman -
Walking in an Exaggerated Manner…
and
Walking with contrapposto
Behind the scenes and on location for the motion capture WALKS used in the game Uncharted 3 (humans moving over sand)
really great free motion capture walks available on animstreet.com
(this animated gif obviously is speed up)
Ministry of Silly Walks (Monty Python)
Google search for paintings depicting walking: 
computersclub gif
3:56 pm in Uncategorized by Wesley Winslow Wilson
title: “You needed pleasure, not help, at all. Additional pleasure.”
src:
http://www.computersclub.org/club/?p=3553
Francoise Gamma
(this piece might or might not actually have been made with mocap, but if it was’t it could have been. either way, an interesting aesthetic reference)
Final Project Proposal is Due Week 12 (same time as Project 4)
12:42 pm in Uncategorized by Wesley Winslow Wilson
DUE:2011.11.28
Your proposal MUST include the following:
- Outline the concept. This should be self explanatory. I want to know as much detail as is necessary to understand your idea. If need be cite references, relevant artists & work, texts, etc.
- Provide the Working Title. (This can change as you work on the project. However, any final projects titled “Untitled” will receive an F, causing you to fail this class.)
- Explain your use of 3D motion capture. Previous projects have allowed for some leeway in digital medium to encourage experimentation and independent learning. However, you must use 3D motion capture data for the final, either captured on your own or taken from the sources we have been using.
- Detail your Schedule on a Calendar. This is most important for all time based work rendered in Maya. I need a detailed account of what days you plan to work on the Final and how long you think it will take you to create your project. THEN, I need a SOLID calendar date when you will start rendering. If you have not done very much Maya rendering in the past I suggest trying to finish as much of the Final as possible by 12.05.2011; that way I can help you render in class and you will also have all of that week and crit week to render frames. Take into consideration work done in After Effects or Final Cut Pro and rendering time for those programs. Try to create for yourself as much time as is humanly possible to account for errors, bad (or deleted) lab renders, corrupted project files, exploding hard drives, and general glitches, even if you are proposing glitches for the sake of glitch art.
- Minimum 300 words. For reference, this post contains exactly 301 words.
Tonal Project recommended tutorials
1:05 pm in Uncategorized by Wesley Winslow Wilson
Having trouble tweaking the color, lighting, particles on your animated scene for your Tonal Project? Check out these tutorials!
UNITY LIGHTING TUTORIALS:
Unity reference documents for lights (refer to the as needed while working):
http://unity3d.com/support/documentation/Components/class-Light.html
VERY basic light tutorial (good place to start):
Lightmapping in Maya for unity (more advanced, only try this once you get comfortable with the basics):
http://unity3d.com/support/resources/tutorials/lightmapping-in-maya
Unity Skybox Doc:
http://unity3d.com/support/documentation/Components/class-Skybox.html
Unity Skybox Tut:
Unity Full Screen Image Effects:
http://unity3d.com/support/documentation/Components/comp-ImageEffects.html
UNITY FREE SHADING ASSETS:
Hard Surface Shaders Free (Beautiful metals, glass, etc):
http://u3d.as/content/bruno-rime/hard-surface-shaders-free/1RB
Advanced Terrain Shaders Free:
http://u3d.as/content/forst/advanced-terrain-shaders/1WJ
Gem Shader:
http://u3d.as/content/unity-technologies/gem-shader/1qM
MAYA LIGHTING LYNDA TUTORIALS:
Lights and Lighting types in Maya (the basics):
http://www.lynda.com/home/Player.aspx?lpk4=67892
How to light a scene in Maya:
http://www.lynda.com/home/Player.aspx?lpk4=67902
Maya lighting and rendering with Mental Ray:
http://www.lynda.com/Maya-2011-tutorials/lighting-and-rendering-in-mental-ray/61222-2.html
AFTER EFFECTS COLOR CORRECTION LYNDA TUTORIALS:
http://www.lynda.com/home/Player.aspx?lpk4=54886
Hue / Saturation vs. Color Balance:
http://www.lynda.com/home/Player.aspx?lpk4=54892
Extended Vignette Techniques: Colorization:
http://www.lynda.com/home/Player.aspx?lpk4=61554
REAL LIFE LIGHTING TUTORIALS:
Ten basic cinematography lighting setups:
Getting Started With Trax In Maya
1:31 pm in Uncategorized by Wesley Winslow Wilson
For Non-Linear and Layer-based animating (e.g. looping portions, etc.) USE TRAX:
X3D WEEK 06
9:02 pm in Uncategorized by Wesley Winslow Wilson
X3D WEEK 06
PRESENTATIONS || CRITIQUES
915 – 12
15 minute break at 1045 – 11
2.5 hrs == 150 mins
15 presentations
——
10 mins each MAXIMUM
AFTERNOON
Introduce Project 3
Tutorials:
Re-cover Maya Project folder setup
Interior and Exterior Environments
Unity Environment Standard Prefabs && Terrain
Introduction to After Effects (aka keyframes and things you can keyframe)
Re-cover Motion Capture software processes
Unity Interior Spaces
Unity “green screen” vs. Maya rendering with alpha
Unity Particles



