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	<title>X3D</title>
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	<link>http://wesww.com/x3d</link>
	<description>experimental 3d game spaces &#38; animation</description>
	<lastBuildDate>Tue, 20 Dec 2011 04:00:28 +0000</lastBuildDate>
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		<title>Performance class &amp;&amp; x3d class collaborative mocap excercise</title>
		<link>http://wesww.com/x3d/2011/12/19/performance-class-x3d-collaborative-mocap-excercise/</link>
		<comments>http://wesww.com/x3d/2011/12/19/performance-class-x3d-collaborative-mocap-excercise/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 03:59:21 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=220</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="375" src="http://www.youtube.com/embed/jnHhOXseP8U?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/6GAknHMCSy4?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/OxM475nZGkA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>mocap &amp;&amp; the uncanny valley oh no!</title>
		<link>http://wesww.com/x3d/2011/12/11/mocap-the-uncanny-valley-oh-no/</link>
		<comments>http://wesww.com/x3d/2011/12/11/mocap-the-uncanny-valley-oh-no/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 17:52:12 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=217</guid>
		<description><![CDATA[&#160; src:  http://www.gocomics.com/tomthedancingbug/2011/11/18]]></description>
			<content:encoded><![CDATA[<p><a href="http://wesww.com/x3d/wp-content/uploads/2011/12/83cf7370f37c012e2fb800163e41dd5b.gif"><img class="aligncenter size-full wp-image-218" title="83cf7370f37c012e2fb800163e41dd5b" src="http://wesww.com/x3d/wp-content/uploads/2011/12/83cf7370f37c012e2fb800163e41dd5b.gif" alt="" width="600" height="801" /></a></p>
<p>&nbsp;</p>
<p>src:  http://www.gocomics.com/tomthedancingbug/2011/11/18</p>
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		</item>
		<item>
		<title>Exaggerated Walking = Amazing</title>
		<link>http://wesww.com/x3d/2011/11/27/greatwalk/</link>
		<comments>http://wesww.com/x3d/2011/11/27/greatwalk/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 05:42:01 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=212</guid>
		<description><![CDATA[Bruce Nauman - Walking in an Exaggerated Manner&#8230; and Walking with contrapposto Behind the scenes and on location for the motion capture WALKS used in the game Uncharted 3 (humans moving over sand) really great free motion capture walks available on animstreet.com (this animated gif obviously is speed up) Ministry of Silly Walks (Monty Python) [...]]]></description>
			<content:encoded><![CDATA[<h3>Bruce Nauman -</h3>
<h4>Walking in an Exaggerated Manner&#8230;</h4>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/Qml505hxp_c?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>and</p>
<h4>Walking with contrapposto</h4>
<p><iframe src="http://player.vimeo.com/video/25929904" width="320" height="240" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>Behind the scenes and on location for the motion capture WALKS used in the game Uncharted 3 (humans moving over sand)</h3>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/X8x8XNrTv6Y?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<h2>really great free motion capture walks available on animstreet.com</h2>
<p>(this animated gif obviously is speed up)</p>
<p><a href="http://wesww.com/x3d/wp-content/uploads/2011/11/walks.gif"><img class="aligncenter size-full wp-image-214" title="walks" src="http://wesww.com/x3d/wp-content/uploads/2011/11/walks.gif" alt="" width="706" height="514" /></a></p>
<h3>Ministry of Silly Walks (Monty Python)</h3>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/9ZlBUglE6Hc?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<h3>Google search for paintings depicting walking: <a href="http://wesww.com/x3d/wp-content/uploads/2011/11/walking_google_search.jpg"><img class="aligncenter size-medium wp-image-213" title="walking_google_search" src="http://wesww.com/x3d/wp-content/uploads/2011/11/walking_google_search-300x229.jpg" alt="" width="300" height="229" /></a></h3>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>computersclub gif</title>
		<link>http://wesww.com/x3d/2011/11/27/206/</link>
		<comments>http://wesww.com/x3d/2011/11/27/206/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 22:56:30 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=206</guid>
		<description><![CDATA[title: &#8220;You needed pleasure, not help, at all. Additional pleasure.&#8221; &#160; src: http://www.computersclub.org/club/?p=3553 Francoise Gamma (this piece might or might not actually have been made with mocap, but if it was&#8217;t it could have been. either way, an interesting aesthetic reference)]]></description>
			<content:encoded><![CDATA[<p>title: &#8220;You needed pleasure, not help, at all. Additional pleasure.&#8221;</p>
<p><a href="http://wesww.com/x3d/wp-content/uploads/2011/11/additional_pleasure.gif"><br />
<img class="aligncenter size-full wp-image-207" title="additional_pleasure" src="http://wesww.com/x3d/wp-content/uploads/2011/11/additional_pleasure.gif" alt="" width="1000" height="755" /></a></p>
<p>&nbsp;</p>
<h2>src:</h2>
<p><a href="http://www.computersclub.org/club/?p=3553">http://www.computersclub.org/club/?p=3553</a><br />
<a href="http://www.computersclub.org/club/?author=15">Francoise Gamma</a></p>
<p>(this piece might or might not actually have been made with mocap, but if it was&#8217;t it could have been. either way, an interesting aesthetic reference)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cassettes won&#8217;t listen &#8211; &#8216;stuck&#8217;</title>
		<link>http://wesww.com/x3d/2011/11/22/cassettes-wont-listen-stuck/</link>
		<comments>http://wesww.com/x3d/2011/11/22/cassettes-wont-listen-stuck/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 18:01:42 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=200</guid>
		<description><![CDATA[http://www.wired.com/underwire/2011/11/kinect-iphone-music-video/]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/F8Ab-8QcTBI?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.wired.com/underwire/2011/11/kinect-iphone-music-video/">http://www.wired.com/underwire/2011/11/kinect-iphone-music-video/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Project Proposal is Due Week 12 (same time as Project 4)</title>
		<link>http://wesww.com/x3d/2011/11/20/final-project-proposal-is-due-week-12-same-time-as-project-4/</link>
		<comments>http://wesww.com/x3d/2011/11/20/final-project-proposal-is-due-week-12-same-time-as-project-4/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 19:42:25 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=195</guid>
		<description><![CDATA[DUE:2011.11.28 Your proposal MUST include the following: - Outline the concept. This should be self explanatory. I want to know as much detail as is necessary to understand your idea. If need be cite references, relevant artists &#38; work, texts, etc. - Provide the Working Title. (This can change as you work on the project. [...]]]></description>
			<content:encoded><![CDATA[<div>
<h2 id="internal-source-marker_0.8629659635480493" dir="ltr">DUE:2011.11.28</h2>
<p>Your proposal MUST include the following:<br />
- <strong>Outline the concept</strong>. This should be self explanatory. I want to know as much detail as is necessary to understand your idea. If need be cite references, relevant artists &amp; work, texts, etc.<br />
- <strong>Provide the Working Title</strong>. (This can change as you work on the project. However, any final projects titled &#8220;Untitled&#8221; will receive an F, causing you to fail this class.)<br />
- <strong>Explain your use of 3D motion capture</strong>. Previous projects have allowed for some leeway in digital medium to encourage experimentation and independent learning. However, you must use  3D motion capture data for the final, either captured on your own or taken from the sources we have been using.<br />
- <strong>Detail your Schedule on a Calendar.</strong> This is most important for all time based work rendered in Maya. I need a detailed account of what days you plan to work on the Final and how long you think it will take you to create your project. THEN, I need a SOLID calendar date when you will start rendering. If you have not done very much Maya rendering in the past I suggest trying to finish as much of the Final as possible by 12.05.2011; that way I can help you render in class and you will also have all of that week and crit week to render frames. Take into consideration work done in After Effects  or Final Cut Pro and rendering time for those programs. Try to create for yourself as much time as is humanly possible to account for errors, bad (or deleted) lab renders, corrupted project files, exploding hard drives, and general glitches, even if you are proposing glitches for the sake of glitch art.<br />
- <strong>Minimum 300 words.</strong> For reference, this post contains exactly 301 words.</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Tonal Project recommended tutorials</title>
		<link>http://wesww.com/x3d/2011/11/07/tonal-project-recommended-tutorials/</link>
		<comments>http://wesww.com/x3d/2011/11/07/tonal-project-recommended-tutorials/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 20:05:09 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=189</guid>
		<description><![CDATA[Having trouble tweaking the color, lighting, particles on your animated scene for your Tonal Project? Check out these tutorials! UNITY LIGHTING TUTORIALS: Unity reference documents for lights (refer to the as needed while working): http://unity3d.com/support/documentation/Components/class-Light.html VERY basic light tutorial (good place to start): http://youtu.be/G67vzlBnaCo Lightmapping in Maya for unity (more advanced, only try this once [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="281"><param name="movie" value="http://www.youtube.com/v/hKZfAQ7L_WM?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hKZfAQ7L_WM?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="500" height="281" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Having trouble tweaking the color, lighting, particles on your animated scene for your Tonal Project? Check out these tutorials!</p>
<h2>UNITY LIGHTING TUTORIALS:</h2>
<p><strong>Unity reference documents for lights (refer to the as needed while working):</strong></p>
<p><a href="http://unity3d.com/support/documentation/Components/class-Light.html">http://unity3d.com/support/documentation/Components/class-Light.html</a></p>
<p><strong>VERY basic light tutorial (good place to start):</strong></p>
<p><a href="http://youtu.be/G67vzlBnaCo">http://youtu.be/G67vzlBnaCo</a></p>
<p><strong>Lightmapping in Maya for unity (more advanced, only try this once you get comfortable with the basics):</strong></p>
<p><a href="http://unity3d.com/support/resources/tutorials/lightmapping-in-maya  ">http://unity3d.com/support/resources/tutorials/lightmapping-in-maya</a></p>
<p><strong>Unity Skybox Doc:</strong></p>
<p><a href="http://unity3d.com/support/documentation/Components/class-Skybox.html  ">http://unity3d.com/support/documentation/Components/class-Skybox.html<strong><br />
</strong></a></p>
<p><strong>Unity Skybox Tut:</strong></p>
<p><a href="http://youtu.be/zofrX-CckCo  ">http://youtu.be/zofrX-CckCo</a></p>
<p><strong>Unity Full Screen Image Effects:</strong></p>
<p><a href="http://unity3d.com/support/documentation/Components/comp-ImageEffects.html">http://unity3d.com/support/documentation/Components/comp-ImageEffects.html</a></p>
<p>&nbsp;</p>
<h2>UNITY FREE SHADING ASSETS:</h2>
<p><strong>Hard Surface Shaders Free (Beautiful metals, glass, etc):</strong></p>
<p><a href="http://u3d.as/content/bruno-rime/hard-surface-shaders-free/1RB  ">http://u3d.as/content/bruno-rime/hard-surface-shaders-free/1RB</a></p>
<p><strong>Advanced Terrain Shaders Free:</strong></p>
<p><a href="http://u3d.as/content/forst/advanced-terrain-shaders/1WJ  ">http://u3d.as/content/forst/advanced-terrain-shaders/1WJ<br />
</a></p>
<p><strong>Gem Shader:</strong></p>
<p><a href="http://u3d.as/content/unity-technologies/gem-shader/1qM  ">http://u3d.as/content/unity-technologies/gem-shader/1qM</a></p>
<h2>MAYA LIGHTING LYNDA TUTORIALS:</h2>
<p><strong>Lights and Lighting types in Maya (the basics):</strong></p>
<p><a href="http://www.lynda.com/home/Player.aspx?lpk4=67892  ">http://www.lynda.com/home/Player.aspx?lpk4=67892</a></p>
<p><strong>How to light a scene in Maya:</strong></p>
<p><a href="http://www.lynda.com/home/Player.aspx?lpk4=67902  ">http://www.lynda.com/home/Player.aspx?lpk4=67902</a></p>
<p><strong>Maya lighting and rendering with Mental Ray:</strong></p>
<p><a href="http://www.lynda.com/Maya-2011-tutorials/lighting-and-rendering-in-mental-ray/61222-2.html  ">http://www.lynda.com/Maya-2011-tutorials/lighting-and-rendering-in-mental-ray/61222-2.html</a></p>
<p>&nbsp;</p>
<h2>AFTER EFFECTS COLOR CORRECTION LYNDA TUTORIALS:</h2>
<p><strong><a>Creative Color Balance:</a></strong></p>
<p><a href="http://www.lynda.com/home/Player.aspx?lpk4=54886  ">http://www.lynda.com/home/Player.aspx?lpk4=54886</a></p>
<p><strong>Hue / Saturation vs. Color Balance:</strong></p>
<p><a href="http://www.lynda.com/home/Player.aspx?lpk4=54892  ">http://www.lynda.com/home/Player.aspx?lpk4=54892</a></p>
<p><strong>Extended Vignette Techniques: Colorization:</strong></p>
<p><a href="http://www.lynda.com/home/Player.aspx?lpk4=61554  ">http://www.lynda.com/home/Player.aspx?lpk4=61554</a></p>
<p>&nbsp;</p>
<h2>REAL LIFE LIGHTING TUTORIALS:</h2>
<p><strong>Ten basic cinematography lighting setups:</strong></p>
<p><a href="http://vimeo.com/7087427">http://vimeo.com/7087427</a></p>
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		</item>
		<item>
		<title>Getting Started With Trax In Maya</title>
		<link>http://wesww.com/x3d/2011/10/31/getting-started-with-trax-in-maya/</link>
		<comments>http://wesww.com/x3d/2011/10/31/getting-started-with-trax-in-maya/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 20:31:52 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=185</guid>
		<description><![CDATA[For Non-Linear and Layer-based animating (e.g. looping portions, etc.) USE TRAX:]]></description>
			<content:encoded><![CDATA[<p>For Non-Linear and Layer-based animating (e.g. looping portions, etc.) USE TRAX:</p>
<p><iframe src="http://player.vimeo.com/video/11062648" width="500" height="375" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/28467863" width="500" height="281" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dual Kinect Mocap Beta Released</title>
		<link>http://wesww.com/x3d/2011/10/17/dual-kinect-mocap-beta-released/</link>
		<comments>http://wesww.com/x3d/2011/10/17/dual-kinect-mocap-beta-released/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 13:56:47 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=179</guid>
		<description><![CDATA[http://www.ipisoft.com/en/wiki/index.php?title=Quick_Start_Guide_with_Dual_Kinects]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-180" title="dualkinextmocp" src="http://wesww.com/x3d/wp-content/uploads/2011/10/index.png" alt="" width="400" height="266" /></p>
<p><a href="http://www.ipisoft.com/en/wiki/index.php?title=Quick_Start_Guide_with_Dual_Kinects">http://www.ipisoft.com/en/wiki/index.php?title=Quick_Start_Guide_with_Dual_Kinects</a></p>
]]></content:encoded>
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		<item>
		<title>X3D WEEK 06</title>
		<link>http://wesww.com/x3d/2011/10/10/166/</link>
		<comments>http://wesww.com/x3d/2011/10/10/166/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 04:02:10 +0000</pubDate>
		<dc:creator>Wesley Winslow Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wesww.com/x3d/?p=166</guid>
		<description><![CDATA[X3D WEEK 06 PRESENTATIONS &#124;&#124; CRITIQUES 915 &#8211; 12 15 minute break at 1045 &#8211; 11 2.5 hrs == 150 mins 15 presentations &#8212;&#8212; 10 mins each MAXIMUM AFTERNOON Introduce Project 3 Tutorials: Re-cover Maya Project folder setup Interior and Exterior Environments Unity Environment Standard Prefabs &#38;&#38; Terrain Introduction to After Effects (aka keyframes and [...]]]></description>
			<content:encoded><![CDATA[<div>
<h1 id="internal-source-marker_0.7105724876746535" dir="ltr">X3D WEEK 06</h1>
<h2 dir="ltr">PRESENTATIONS || CRITIQUES</h2>
<p>915 &#8211; 12<br />
15 minute break at 1045 &#8211; 11<br />
2.5 hrs == 150 mins<br />
15 presentations<br />
&#8212;&#8212;<br />
10 mins each MAXIMUM</p>
<h2 dir="ltr">AFTERNOON</h2>
</div>
<div>
<p>Introduce <a href="http://wesww.com/x3d/projects/">Project 3</a></p>
<p>Tutorials:</p>
<p>Re-cover Maya Project folder setup</p>
<p>Interior and Exterior Environments<br />
Unity Environment Standard Prefabs &amp;&amp; Terrain<br />
Introduction to After Effects (aka keyframes and things you can keyframe)<br />
Re-cover Motion Capture software processes<br />
Unity Interior Spaces<br />
Unity “green screen” vs. Maya rendering with alpha<br />
Unity Particles</p>
</div>
<div>If time permits: <a href="http://unity3d.com/support/documentation/video/">More Unity</a></div>
<p>&nbsp;</p>
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