Re-cover the ipisoft Motion Capture software process
Workflow: From ipisoft to Maya to Unity
Parenting in Unity
Unity Particles as objects, and unity particles prefabs
Did you know that Microsoft’s Kinect can measure your bodily proportions in 3D and hence ontogenetically estimate your age? Well grandma, it can. Aside from being incredibly impolite, a recent patent application from Redmond also highlights a more beneficial function: to prevent kids from watching or playing age-restricted media. The proposed system could even shut down inappropriate material automatically when an offending minor steps in the room and then resume it when they leave. On the other hand, we give it five minutes before some scheming rugrat with a distorting lens tweets a workaround.
1030 – 40:
10 minute break 1040:
Go down to 2M Space 1040-45 :
Convene in MC 2M Space 1045-12:
Meet “Performing Database” class
Shadow exercise
~30 sec Motion Capture tests with Kinect iPisoft continuous capture
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AFTERNOON
12-1:
Process motion capture tests from the morning 1-2
Continue collecting 3D models 2-3
Unity Particle prefabs
Unity Particle tutorials
Trisha Brown – “Accumulation with Talking plus Water Motor”A complex combination of individual elements of three other pieces. In this work, Trisha Brown has shown a physical and mental virtuosity rarely seen in the dance world. With the strict structures of Brown, combined with the styles of movement of pedestrians or simple humor brought a sensitive intellectual who challenged the mindset “mainstream” of modern dance of this period.
It is the case, for example, of “Dialogue with Water” (1999), a 90-minute long performance in which He Yunchang tried to cut a river into two halves with a knife while hanging upside down from a crane; “Wrestling: One and One Hundred” (2001), where He Yunchang spent 66 minutes persistently wrestling with one hundred people in a row; and “Casting” (2004), a work in which the artist sealed himself inside a concrete block for 24 hours.
Since “Appointment with tomorrow” (1998), one of the first performances by He Yunchang, in which he covered his body with mud and dialed random telephone numbers on a disconnected telephone for 75 minutes, the artist has purposely staged apparently ineffective or helpless acts as metaphors for his own approach to reality, where the sense of impossibility to bring an action to fruition is not a deterrent. With wrong-footed lucidity, once the plan for a new performance is complete and every single element has been premeditated in minute detail, He Yunchang is ready for a new experience that, although as excessive or incomprehensible as it may appear to the public, reflects, on the one hand, the existential reassertion of the artist’s will and his intellectual independence; on the other, a reaction against any form of power, whether commonly accepted moral codes or socio-political impositions.
Therefore, it does not matter, for instance, in his “Wrestling: One and One Hundred” whether He Yunchang suffered as many as 82 defeats versus only 18 wins; or if, after the performance, he needed approximately three months to recover. Prior to starting the matches, perfectly aware of the impossibility of beating all those opponents, the artist promised the participants a fee in exchange for their genuine commitment to the hand-to-hand combat. The battle He Yunchang really won is not the fight against his opponents, but the struggle with his own mental and corporeal exhaustion in order to bring his work to completion, despite any defeat. “We do not only have a physical self, but also an inner self”, the artist reflects. “Of course, the human body is very valuable–we depend on it for the practical realisation of any thought or action, but the inner self is incredibly mighty. It can freely get its way with almost no restrains. Body and life are both very important, but there also are many other things that are more meaningful to me. I can pay out; I have already paid out for forty-two years. If I suffer some injuries it is not a problem.”
If suffering is a file rouge that knits together all the performances of He Yunchang, it is not intended as the target of his works, but rather as the natural price that the artist willingly pays for the achievement of what he believes.
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Clear Skies 3 – machinima using iPisoft, Source SDK, and Eve Online
5 hours ago Ars Technica posted an article about a “first person shooter” type game with the twist that instead of holding a gun, you are a reporter holding a video camera. Currently it doesn’t look like the most compelling game, but of interest to us is that they have been doing all of the character animations with the Kinect using iPisoft! They of course don’t say this anywhere on any of the websites about the game or the developer, but I happen to subscribe to the RSS feed of the blog of an intern working for Defiant Development in Australia, so I know exactly what their processes are. Also of note is that they are using UDK.