WEEK 05 2011.10.10

10:16 pm in Uncategorized by Wesley Winslow Wilson

Tutorials:

Re-cover the ipisoft Motion Capture software process
Workflow: From ipisoft to Maya to Unity
Parenting in Unity
Unity Particles as objects, and unity particles prefabs

 

MoCap ++ Performance — field trip

10:37 pm in Uncategorized by Wesley Winslow Wilson

Kinect has no qualms about guessing a woman’s age

11:14 am in Uncategorized by Wesley Winslow Wilson

Kinect has no qualms about guessing a woman’s age

Did you know that Microsoft’s Kinect can measure your bodily proportions in 3D and hence ontogenetically estimate your age? Well grandma, it can. Aside from being incredibly impolite, a recent patent application from Redmond also highlights a more beneficial function: to prevent kids from watching or playing age-restricted media. The proposed system could even shut down inappropriate material automatically when an offending minor steps in the room and then resume it when they leave. On the other hand, we give it five minutes before some scheming rugrat with a distorting lens tweets a workaround.

Week 04 Notes

9:57 pm in Uncategorized by Wesley Winslow Wilson

915 – 1030
Go over Project 2 Description
Test Laptops for Kinect capture
Look at some 3D model resources and discuss curating found models

http://unity3d.com/unity/editor/asset-store.html

http://www.mixamo.com/

http://www.turbosquid.com/

http://sketchup.google.com/3dwarehouse/

How to export sketchup models to Maya:

http://www.giantmonster.tv/giant/?p=231

http://archive3d.net/

Evermotion Archmodels

http://www.evermotion.org/modelshop/show_products/3

(boats, yachts, modern lamps, designer kitchen accessories, office furniture)

http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/

1030 – 40:
10 minute break
1040:
Go down to 2M Space
1040-45 :
Convene in MC 2M Space
1045-12:
Meet “Performing Database” class
Shadow exercise
~30 sec Motion Capture tests with Kinect iPisoft continuous capture
——

AFTERNOON

12-1:

Process motion capture tests from the morning
1-2
Continue collecting 3D models
2-3
Unity Particle prefabs
Unity Particle tutorials

3-4:
zbrush tutorials in MC 714

http://www.pixologic.com/zclassroom/homeroom/

Week 3 Notes

12:47 pm in Uncategorized by Wesley Winslow Wilson

PRESENTATIONS || CRITIQUES

915 – 12
15 minute break at 1045 – 11
2.5 hrs == 150 mins
15 presentations
——
10 mins each

AFTERNOON

1-2/230 In class record a motion capture with iPisoft & Kinect based on morning presentations

2/230 to 330 – Watch these tutorials:

- Weight Painting Tool in Maya: http://www-lynda-com.proxy.artic.edu/home/Player.aspx?lpk4=90001
- Interactive Skin Bind Tool in Maya: http://www-lynda-com.proxy.artic.edu/home/Player.aspx?lpk4=66529
- More about the Interactive Bind Tool:
http://www.youtube.com/watch?v=KJfUie-bBko
http://www.youtube.com/watch?v=tmYRj7TE0JQ
- Exploring Unity Interface:   http://www-lynda-com.proxy.artic.edu/home/Player.aspx?lpk4=90004
- Importing Models and Animations From Maya into Unity: http://www-lynda-com.proxy.artic.edu/home/Player.aspx?lpk4=90005
330 show iPisoft 3-6 PSEye config and visit green screen room [MC311]
4 class ends

 

“MakeHuman” 3D Person Modeling Tool

4:35 pm in Uncategorized by Wesley Winslow Wilson

This looks like an interesting program. They are using it in Jon Cates Machinima class

MakeHuman

http://www.makehuman.org

https://sites.google.com/site/makehumandocs/Home

Week 2 Notes

1:25 pm in Uncategorized by Wesley Winslow Wilson

Trisha Brown – “Accumulation with Talking plus Water Motor”A complex combination of individual elements of three other pieces. In this work, Trisha Brown has shown a physical and mental virtuosity rarely seen in the dance world. With the strict structures of Brown, combined with the styles of movement of pedestrians or simple humor brought a sensitive intellectual who challenged the mindset “mainstream” of modern dance of this period.

http://www.steim.org
http://eyecon.palindrome.de/

 

He Yunchang

http://www.galerieursmeile.com/fileadmin/images/Artists/HE_YUNCHANG/HE_YUNCHANG_TEXTS/Colonnello_One_Rib_HeYunchang%20_E.pdf

Excerpt about He Yunchang

It is the case, for example, of “Dialogue with Water” (1999), a 90-minute long performance in which He Yunchang tried to cut a river into two halves with a knife while hanging upside down from a crane; “Wrestling: One and One Hundred” (2001), where He Yunchang spent 66 minutes persistently wrestling with one hundred people in a row; and “Casting” (2004), a work in which the artist sealed himself inside a concrete block for 24 hours.

Since “Appointment with tomorrow” (1998), one of the first performances by He Yunchang, in which he covered his body with mud and dialed random telephone numbers on a disconnected telephone for 75 minutes, the artist has purposely staged apparently ineffective or helpless acts as metaphors for his own approach to reality, where the sense of impossibility to bring an action to fruition is not a deterrent. With wrong-footed lucidity, once the plan for a new performance is complete and every single element has been premeditated in minute detail, He Yunchang is ready for a new experience that, although as excessive or incomprehensible as it may appear to the public, reflects, on the one hand, the existential reassertion of the artist’s will and his intellectual independence; on the other, a reaction against any form of power, whether commonly accepted moral codes or socio-political impositions.

Therefore, it does not matter, for instance, in his “Wrestling: One and One Hundred” whether He Yunchang suffered as many as 82 defeats versus only 18 wins; or if, after the performance, he needed approximately three months to recover. Prior to starting the matches, perfectly aware of the impossibility of beating all those opponents, the artist promised the participants a fee in exchange for their genuine commitment to the hand-to-hand combat. The battle He Yunchang really won is not the fight against his opponents, but the struggle with his own mental and corporeal exhaustion in order to bring his work to completion, despite any defeat. “We do not only have a physical self, but also an inner self”, the artist reflects. “Of course, the human body is very valuable–we depend on it for the practical realisation of any thought or action, but the inner self is incredibly mighty. It can freely get its way with almost no restrains. Body and life are both very important, but there also are many other things that are more meaningful to me. I can pay out; I have already paid out for forty-two years. If I suffer some injuries it is not a problem.”

If suffering is a file rouge that knits together all the performances of He Yunchang, it is not intended as the target of his works, but rather as the natural price that the artist willingly pays for the achievement of what he believes.

Clear Skies 3 – machinima using iPisoft, Source SDK, and Eve Online

Young Sherlock Holmes (1985)
just for fun:

(iPisoft for Source SDK: http://www.ipisoft.com/en/wiki/index.php?title=Animation_export_and_motion_transfer#Valve_Source_Engine_SMD )

About Maya 2012 and Mocap
Paul Stapelberg – game industry mocap professional

http://vimeo.com/paulstapelberg

(Maya 2011

vs Maya 2012

http://vimeo.com/28259369 , iPisoft

Maya tutorials
Maya 2012 Characterization Tool for Motion Capture retargeting and IK:
animation pt1

animation pt2

http://techland.time.com/2011/08/31/the-worst-thing-about-deus-ex-human-revolution/

 

What’s new in Maya 2012

http://usa.autodesk.com/maya/features/#channels_What’s New

Chris Reilly game character creation in maya

http://www.lynda.com/tutorials/Game-Character-Creation-in-Maya/83095-2.html

 

Kinect Mocap in Commercial Game Industry

10:04 am in Uncategorized by Wesley Winslow Wilson

5 hours ago Ars Technica posted an article about a “first person shooter” type game with the twist that instead of holding a gun, you are a reporter holding a video camera. Currently it doesn’t look like the most compelling game, but of interest to us is that they have been doing all of the character animations with the Kinect using iPisoft! They of course don’t say this anywhere on any of the websites about the game or the developer, but I happen to subscribe to the RSS feed of the blog of an intern working for Defiant Development in Australia, so I know exactly what their processes are. Also of note is that they are using UDK.

 

http://arstechnica.com/gaming/news/2011/09/warco-an-fps-where-you-hold-a-camera-instead-of-a-gun.ars

Week 01 “History of Motion Capture Concepts” Notes

2:11 pm in Uncategorized by Wesley Winslow Wilson

3D

MOTION CAPTURE

Illuminated – Motion Capture Dance

3D COMPUTER VISION

Compositing & Match Moving

2D COMPUTER VISION

text rain by camille utterback

ROTOSCOPING

Animation process using drawing/painting techniques (by hand or with computer assistance) directly referenced from video frames

iPiSoft (Old Version) 4 Webcam Markerless Mocap Test

1:50 pm in Uncategorized by Wesley Winslow Wilson